Touch Target
The area within which a user can interact with an element, designed to be large enough for easy tapping.
The area within which a user can interact with an element, designed to be large enough for easy tapping.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
The ease with which visual information can be processed and understood by the viewer.
Replacing one UI component with another, often used in adaptive or dynamic interfaces.
A Gestalt principle stating that people will perceive and interpret ambiguous or complex images as the simplest form(s) possible.
The degree to which a product's elements are consistent with each other.
The tendency for people to prefer things that are easy to think about and understand.
The process of designing intuitive navigation systems within a digital product that help users easily understand their current location, navigate to desired destinations, and efficiently complete tasks.
A design technique that involves showing only essential information initially, revealing additional details as needed to prevent information overload.