Recognition Over Recall
A design principle that suggests interfaces should minimize the need for users to recall information from memory, instead providing cues to aid recognition.
A design principle that suggests interfaces should minimize the need for users to recall information from memory, instead providing cues to aid recognition.
The design of user interfaces for machines and software, such as computers, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience.
A design approach that emphasizes simplicity, using only the necessary elements to create a clean and uncluttered look.
The ability to perform actions or behaviors automatically due to learning, repetition, and practice.
A design concept where digital interfaces incorporate elements that resemble their real-world counterparts to make them more intuitive and familiar to users.
The use of icons or graphical symbols to represent objects, actions, or concepts, enhancing usability and visual communication.
A usability testing approach where designers assume that users are easily confused and distracted, focusing on simplicity and clarity in design.
The perceived and actual properties of an object that determine how it could be used.
A Gestalt principle that states objects that are close to each other tend to be perceived as a group.