Trigger
A prompt or cue that initiates a behavior or response, often used in behavior design to encourage specific actions.
A prompt or cue that initiates a behavior or response, often used in behavior design to encourage specific actions.
A concept that humans make decisions within the limits of their knowledge, cognitive capacity, and available time, leading to satisficing rather than optimal solutions.
A graphical representation of the distribution of numerical data, typically showing the frequency of data points in successive intervals.
The practice of setting defaults in decision environments to influence outcomes, often used in behavioral economics and design.
Numeronym for the word "Accessibility" (A + 11 letters + Y), designing for ease of use by all people, ensuring equal access to those with disabilities.
The ease with which users can quickly find and understand information on a webpage or document, often enhanced by design elements like headings, bullet points, and short paragraphs.
The Principle of Disclosure is an information architecture guideline that promotes revealing information progressively as users need it.
The Principle of Choices is an information architecture guideline that emphasizes providing users with meaningful options to navigate and interact with a system.
The cues and hints that users follow to find information online, based on perceived relevance and usefulness.