Heuristic Evaluation
A usability inspection method where experts review a user interface against a set of heuristics to identify usability issues.
A usability inspection method where experts review a user interface against a set of heuristics to identify usability issues.
A design principle that suggests interfaces should minimize the need for users to recall information from memory, instead providing cues to aid recognition.
The area within which a user can interact with an element, designed to be large enough for easy tapping.
The design of user interfaces for machines and software, such as computers, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience.
User interfaces that change in response to user behavior or preferences to improve usability and efficiency.
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
A usability evaluation method where evaluators walk through tasks to identify potential user difficulties.
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.