Anthropomorphism
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.
User interfaces that change in response to user behavior or preferences to improve usability and efficiency.
Replacing one UI component with another, often used in adaptive or dynamic interfaces.
The concept of providing flexible and adaptive user interactions based on user input and behavior.
A design approach that predicts user needs and actions to deliver proactive and personalized experiences.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
Numeronym for the word "Personalization" (P + 13 letters + N), tailoring a product, service, or experience to meet the individual preferences, needs, or behaviors of each user.
A graphical representation of a user or their character in digital environments.
Pre-selected options in a user interface that are chosen to benefit the majority of users.