Recognition Over Recall
A design principle that suggests interfaces should minimize the need for users to recall information from memory, instead providing cues to aid recognition.
A design principle that suggests interfaces should minimize the need for users to recall information from memory, instead providing cues to aid recognition.
Replacing one UI component with another, often used in adaptive or dynamic interfaces.
The area within which a user can interact with an element, designed to be large enough for easy tapping.
A usability evaluation method where evaluators walk through tasks to identify potential user difficulties.
A design approach that emphasizes simplicity, using only the necessary elements to create a clean and uncluttered look.
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.
The process of creating an interface that displays key performance indicators and metrics in a visually accessible way.
User interfaces that change in response to user behavior or preferences to improve usability and efficiency.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.