Accot-Zhai Steering Law
A model predicting the speed-accuracy trade-off in pointing tasks when using devices like a mouse, important for user interface design.
A model predicting the speed-accuracy trade-off in pointing tasks when using devices like a mouse, important for user interface design.
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
A principle that states the time it takes to make a decision increases with the number and complexity of choices available.
A design principle that suggests interfaces should minimize the need for users to recall information from memory, instead providing cues to aid recognition.
Replacing one UI component with another, often used in adaptive or dynamic interfaces.
A web-based interface that allows customers to find information and perform tasks without needing assistance from a customer service representative.
Redundant, outdated, or unnecessary code or design elements that accumulate over time in a system.
A rule-of-thumb or shortcut that simplifies decision-making and problem-solving processes.
The mathematical study of waiting lines or queues.