Recognition Over Recall
A design principle that suggests interfaces should minimize the need for users to recall information from memory, instead providing cues to aid recognition.
A design principle that suggests interfaces should minimize the need for users to recall information from memory, instead providing cues to aid recognition.
A design concept where digital interfaces incorporate elements that resemble their real-world counterparts to make them more intuitive and familiar to users.
A visual or auditory cue that indicates how to interact with an element in the user interface.
A design flaw where users mistakenly believe they have reached the end of the content due to a misleading visual cue.
Visual cues or instructions integrated into an interface to guide users on how to use certain features or functionalities.
A Gestalt principle suggesting that elements are perceived as a single unit or group if they share an organizing visual cue like bullet points, or connecting lines.
The use of visual elements to draw attention to important information or guide user actions.
A design language developed by Google that uses shadow, depth, and motion to create a realistic and intuitive user interface.
The use of icons or graphical symbols to represent objects, actions, or concepts, enhancing usability and visual communication.