Automaticity
The ability to perform actions or behaviors automatically due to learning, repetition, and practice.
The ability to perform actions or behaviors automatically due to learning, repetition, and practice.
User interfaces that change in response to user behavior or preferences to improve usability and efficiency.
The hypothesis that safety measures may lead to behavioral changes that offset the benefits of the measures, potentially leading to risk compensation.
A prompt or cue that initiates a behavior or response, often used in behavior design to encourage specific actions.
A schedule of reinforcement where a desired behavior is reinforced every time it occurs, promoting quick learning and behavior maintenance.
The design of environments in which people make decisions, influencing their choices and behaviors.
A decision-making paradox that shows people's preferences can violate the expected utility theory, highlighting irrational behavior.
The tendency to overestimate how much our future preferences and behaviors will align with our current preferences and behaviors.
A cognitive bias where people overemphasize information that is placed prominently or in a way that catches their attention first.