Interaction Modeling
The process of creating representations of how users will interact with a system, including the flow of interactions and the overall experience.
The process of creating representations of how users will interact with a system, including the flow of interactions and the overall experience.
The perceived affordance of an element to be clickable, indicating that it can be interacted with.
Modifications or additions to a system that encourage specific user behaviors.
A model by Don Norman outlining the cognitive steps users take when interacting with a system: goal formation, planning, specifying, performing, perceiving, interpreting, and comparing.
A guided, interactive overlay that introduces users to features or tasks within an application.
A visual or auditory cue that indicates how to interact with an element in the user interface.
Small bits of text in user interfaces, such as instructions, labels, and error messages, that help guide users through interactions.
A prompt or cue that initiates a behavior or response, often used in behavior design to encourage specific actions.
The complete set of experiences that customers go through when interacting with a company, from initial contact to post-purchase.