Interaction Modeling
The process of creating representations of how users will interact with a system, including the flow of interactions and the overall experience.
The process of creating representations of how users will interact with a system, including the flow of interactions and the overall experience.
A model by Don Norman outlining the cognitive steps users take when interacting with a system: goal formation, planning, specifying, performing, perceiving, interpreting, and comparing.
The practice of planning and organizing people, infrastructure, communication, and material components of a service to improve its quality and the interaction between service providers and customers.
A visual representation of a sequence of events or user interactions, used to plan and communicate the flow of a narrative or process.
A mathematical framework used to analyze strategic interactions where the outcomes depend on the actions of multiple decision-makers.
A visual tool used to map out the components and features of a product, showing how they relate to each other and to the overall product vision.
A strategic plan that outlines the goals, milestones, and steps needed to deliver a product that achieves desired outcomes incrementally, providing a clear path forward.
Moment of Truth (MoT) refers to any instance where a customer interacts with a brand, product, or service in a way that leaves a significant impression.
The study of the interplay between individuals and their surroundings, including built environments and natural settings.