Doherty Threshold
A principle stating that productivity increases when the computer and its user interact at a pace that ensures neither has to wait on the other.
A principle stating that productivity increases when the computer and its user interact at a pace that ensures neither has to wait on the other.
The parts of a service or product that are visible to and interact with the user, as opposed to the backstage operations.
A usability test to see what impression users get within the first 10 seconds of interacting with a product or page.
Walk the Wall (WTW) is a practice where team members physically move along a wall displaying their project's progress, discussing and updating tasks.
A quick and cost-effective usability testing method where feedback is gathered from users in informal settings, often in public places.
A structured communication technique originally developed as a systematic, interactive forecasting method which relies on a panel of experts.
A team focused on designing and improving the user experience across products and services.
A brief overview of the main points or sections of a document or web page.
Web Content Accessibility Guidelines (WCAG) are a set of guidelines developed by WAI to make web content more accessible.