Fitts’s Law
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
The process of creating representations of how users will interact with a system, including the flow of interactions and the overall experience.
The effort required for users to complete a task or interaction within a system.
Human-Computer Interaction (HCI) is the study of designing interfaces and interactions between humans and computers.
The study of how people interact with their environment and products, aiming to improve comfort, efficiency, and safety.
A model predicting the speed-accuracy trade-off in pointing tasks when using devices like a mouse, important for user interface design.
The process of determining which tasks should be performed by humans and which by machines in a system.
The path taken by a user to complete a task on a website or application, including all the steps and interactions along the way.
Interactive Voice Response (IVR) is an automated telephony system that interacts with callers, gathers information, and routes calls to the appropriate recipient.