Touch Target
The area within which a user can interact with an element, designed to be large enough for easy tapping.
The area within which a user can interact with an element, designed to be large enough for easy tapping.
A concept in communication and interaction where information or influence flows in two directions.
A design concept where digital interfaces incorporate elements that resemble their real-world counterparts to make them more intuitive and familiar to users.
The parts of a service or product that are visible to and interact with the user, as opposed to the backstage operations.
A key aspect of Gestalt psychology where complex patterns arise out of relatively simple interactions.
The first interaction or touchpoint a user has with a product or service, crucial for making a strong first impression.
The study of how humans interact with systems and products, focusing on improving usability and performance.
A design strategy that prioritizes the mobile user experience by designing for mobile devices first before scaling up to larger screens.
The structural design of a product, defining its components, their relationships, and how they interact to fulfill the product's purpose.