Learning Theory
The study of how people acquire knowledge, skills, and behaviors through experience, practice, and instruction.
The study of how people acquire knowledge, skills, and behaviors through experience, practice, and instruction.
A navigation design pattern where users follow a specific order of steps or stages to complete a task, often used in forms, surveys, and instructional guides.
A theory that explains how the amount of mental effort required to process information can impact user experience and task performance.
A cognitive bias where someone mistakenly assumes that others have the same background knowledge they do.
Zone of Proximal Development (ZPD) is a concept in educational psychology that describes the difference between what a learner can do independently and what they can achieve with guidance and support.
A memory aid that helps individuals recall information through associations, patterns, or acronyms.
The concept that humans have a finite capacity for attention, influencing how they perceive and interact with information.
A phenomenon where the probability of recalling an item from a list depends on the length of the list.
A phenomenon where learning is improved when study sessions are spaced out over time rather than crammed together.