Interactive Design
The design of interactive digital products, environments, systems, and services.
The design of interactive digital products, environments, systems, and services.
The process where design services and outputs become standardized and interchangeable, often leading to competition based primarily on price rather than quality or creativity.
The practice of designing products, services, and environments with a focus on the overall user experience.
The process of addressing surrounding environmental parameters when devising plans, programs, policies, buildings, or products.
Crit (Design Critique) is a structured feedback session where designers present their work and receive constructive feedback from peers.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
A design philosophy that views constraints as opportunities for creativity and innovation, rather than limitations.
The orchestration and optimization of design operations to improve efficiency, quality, and impact of the design function within an organization.
The practice of drawing inspiration from sources outside of one's field to generate creative ideas.