Digital Rhetoric
The study of how digital media and technologies influence the way we communicate and persuade.
The study of how digital media and technologies influence the way we communicate and persuade.
The compromises made between different design options, balancing various factors like usability, aesthetics, and functionality.
Activities that give the appearance of innovation but do not produce tangible results.
The process of testing and evaluating a design to ensure it meets user needs and business goals before final implementation.
The systematic approach to managing innovation processes, from idea generation to implementation.
A design approach that divides a system into smaller parts or modules that can be independently created, modified, replaced, or exchanged.
An experimental design where subjects are paired based on certain characteristics, and then one is assigned to the treatment and the other to the control group.
The practice of planning and organizing people, infrastructure, communication, and material components of a service to improve its quality and the interaction between service providers and customers.
The study of how new ideas, products, and processes are developed and brought to market.