Squint Test
A technique used to assess the visual hierarchy of a design by squinting to see which elements stand out the most.
A technique used to assess the visual hierarchy of a design by squinting to see which elements stand out the most.
A design technique that overrides the default scrolling behavior, often to create a more controlled or immersive experience.
An approach that places the user's needs, preferences, and behaviors at the forefront of all design and development activities.
Elements of a service or product that are not visible to the user but are essential for delivering the front-stage experience.
A dark pattern where the user is required to do something in order to access certain functionality or information.
A collection of reusable UI components that can be used to build applications.
The actual width of a screen, typically measured in inches or millimeters, impacting the layout and design of user interfaces.
A usability testing approach where designers assume that users are easily confused and distracted, focusing on simplicity and clarity in design.
A Gestalt principle that states that objects that are similar in appearance are perceived as being more related than objects that are dissimilar.