Implicit Requirements
Needs and expectations that are not explicitly stated by users but are inferred from their behavior and context.
Needs and expectations that are not explicitly stated by users but are inferred from their behavior and context.
A short, time-boxed period used in Agile development to research a concept or explore a new technology.
A user experience design methodology focused on rapid iteration, collaboration, and learning through experimentation.
A professional responsible for planning, executing, and closing projects, ensuring they are completed on time, within scope, and on budget.
The difference between a brand's desired perception and the actual perception held by consumers.
Voice of the Customer (VOC) is a process for capturing customers' expectations, preferences, and aversions.
The abilities and knowledge required to effectively plan, execute, and close projects, including leadership, communication, time management, and risk management.
Garbage In-Garbage Out (GIGO) is a principle stating that the quality of output is determined by the quality of the input, especially in computing and data processing.
The Principle of Growth is an information architecture guideline that plans for the future expansion and evolution of a system.