Worse-Than-Average Effect
A cognitive bias where individuals underestimate their own abilities and performance relative to others, believing they are worse than average.
A cognitive bias where individuals underestimate their own abilities and performance relative to others, believing they are worse than average.
A prioritization framework used in product management to evaluate features based on Reach, Impact, Confidence, and Effort.
Impact, Confidence, and Ease of implementation (ICE) is a prioritization framework used in product management to evaluate features.
Research conducted to assess the effectiveness, usability, and impact of a design or product.
The evaluation of products based on their ability to influence and shape user behavior.
The process of evaluating the impact and success of a feature after its release, based on predefined metrics and user feedback.
The process of identifying, assessing, and mitigating potential threats that could impact the success of a digital product, including usability issues, technical failures, and user data security.
A decision-making tool that helps prioritize tasks or projects based on specific criteria, such as impact and effort.
The level of sophistication and integration of design practices within an organization's processes and culture.