Social Proof
A psychological phenomenon where people follow the actions of others in an attempt to reflect correct behavior for a given situation.
A psychological phenomenon where people follow the actions of others in an attempt to reflect correct behavior for a given situation.
Digital advertising that includes advanced features like video, audio, or interactive elements to engage users.
The study of the nature, functions, and effects of cinema, exploring how films communicate and create meaning.
Information Visualization (InfoVis) is the study and practice of visual representations of abstract data to reinforce human cognition.
Bottom of Funnel (BoFu) refers to the stage in the sales funnel where prospects are close to making a purchase decision.
Walk the Wall (WTW) is a practice where team members physically move along a wall displaying their project's progress, discussing and updating tasks.
Emerging patterns and movements in design that gain popularity and influence on a global scale.
World Wide Web Consortium (W3C) is an international community that develops open standards to ensure the long-term growth of the Web.
A cognitive approach where information is processed at a surface level, focusing on basic features rather than deeper meaning, often leading to poorer memory retention.