Design Thinking
A user-centered approach to problem-solving that involves empathy, ideation, prototyping, and testing.
A user-centered approach to problem-solving that involves empathy, ideation, prototyping, and testing.
A design approach that divides a system into smaller parts or modules that can be independently created, modified, replaced, or exchanged.
A brand architecture strategy where all products share a common brand name and identity.
Redundant, outdated, or unnecessary code or design elements that accumulate over time in a system.
A short, time-boxed period used in Agile development to research a concept or explore a new technology.
A cognitive bias where people attribute greater value to outcomes that required significant effort to achieve.
The ratio of interactive elements (links, buttons) to the number of goals on a landing page.
The act of designing and implementing subtle interventions to influence behavior in a predictable way.
Capability Maturity Model (CMM) is a framework for improving and optimizing processes within an organization.