Incentive Theory
A theory of motivation that explains behavior as driven by a desire for rewards or incentives.
A theory of motivation that explains behavior as driven by a desire for rewards or incentives.
The ease with which users can quickly find and understand information on a webpage or document, often enhanced by design elements like headings, bullet points, and short paragraphs.
The first interaction or touchpoint a user has with a product or service, crucial for making a strong first impression.
The use of icons or graphical symbols to represent objects, actions, or concepts, enhancing usability and visual communication.
Features or elements added to enhance the functionality or user experience of a system.
A framework inspired by Maslow's Hierarchy of Needs, applied to user experience design, prioritizing basic functionality and reliability before enhancing usability and delight.
A Gestalt principle that states objects that are close to each other tend to be perceived as a group.
A key aspect of Gestalt psychology where complex patterns arise out of relatively simple interactions.
A graphical representation of a user or their character in digital environments.