Component Swapping
Replacing one UI component with another, often used in adaptive or dynamic interfaces.
Replacing one UI component with another, often used in adaptive or dynamic interfaces.
A principle stating that a system should be liberal in what it accepts and conservative in what it sends, meaning it should handle user input flexibly while providing clear, consistent output, similar to the principle of fault tolerance.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.
The concept of providing flexible and adaptive user interactions based on user input and behavior.
The degree to which users feel they have control over their actions and decisions when interacting with a product or system.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
A dynamic aspect ratio that adjusts based on the container or screen size.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
Design patterns that adapt to different screen sizes and devices, ensuring a consistent user experience.