Principle of Objects
The Principle of Objects is an information architecture guideline that treats content as living, distinct entities with behaviors and attributes.
The Principle of Objects is an information architecture guideline that treats content as living, distinct entities with behaviors and attributes.
A design approach that divides a system into smaller parts or modules that can be independently created, modified, replaced, or exchanged.
A dynamic aspect ratio that adjusts based on the container or screen size.
Responsive Web Design (RWD) is an approach to web design that makes web pages render well on a variety of devices and window or screen sizes.
A principle stating that a system should be liberal in what it accepts and conservative in what it sends, meaning it should handle user input flexibly while providing clear, consistent output, similar to the principle of fault tolerance.
The consistent spacing of text and elements in a design to create a harmonious and readable layout.
Also known as "Maslow's Hammer," a cognitive bias where people rely too heavily on a familiar tool or method, often summarized as "if all you have is a hammer, everything looks like a nail.".
A collection of reusable UI components that can be used to build applications.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.