Captology
The study of computers as persuasive technologies, focusing on how they can change attitudes or behaviors.
The study of computers as persuasive technologies, focusing on how they can change attitudes or behaviors.
A framework that incorporates privacy considerations into the design and development of products and services from the outset.
Fundamental guidelines that inform and shape the design process, ensuring consistency, usability, and effectiveness in product creation.
The economic theory that suggests limited availability of a resource increases its value, influencing decision-making and behavior.
A principle that suggests people are more likely to comply with requests or follow suggestions from authority figures.
A dark pattern where users think they are going to take one action, but a different, undesirable action happens instead.
A philosophy that emphasizes reason and logic as the primary sources of knowledge and truth.
Minimum Viable Feature (MVF) is the smallest possible version of a feature that delivers value to users and allows for meaningful feedback collection.
Information Visualization (InfoVis) is the study and practice of visual representations of abstract data to reinforce human cognition.