Merchandising
The strategic promotion, placement, and persuasive presentation of digital products or services within an online platform to maximize sales, engagement, and user satisfaction.
The strategic promotion, placement, and persuasive presentation of digital products or services within an online platform to maximize sales, engagement, and user satisfaction.
The four key elements of marketing: Product, Price, Place, and Promotion, used to develop marketing strategies.
The evaluation of products based on their ability to influence and shape user behavior.
A methodology for creating design systems by breaking down interfaces into their basic components (atoms, molecules, organisms, templates, and pages).
A collection of pre-written code and tools that provide a foundation for building the front end of websites and applications, such as Bootstrap or React.
Designing products that leverage behavioral science to influence user behavior in positive ways.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
Knowledge Organization System (KOS) refers to a structured framework for organizing, managing, and retrieving information within a specific domain or across multiple domains.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.