Disinhibition
The reduction of restraint in behavior, often due to the absence of social cues, which can lead to impulsive actions and emotional outbursts.
The reduction of restraint in behavior, often due to the absence of social cues, which can lead to impulsive actions and emotional outbursts.
A self-regulation strategy in the form of "if-then" plans that can lead to better goal attainment and behavior change.
The process of providing incentives or rewards to encourage specific behaviors or actions.
The tendency to overestimate how much our future preferences and behaviors will align with our current preferences and behaviors.
The design of environments in which people make decisions, influencing their choices and behaviors.
The tendency to forget information that can be easily found online, also known as digital amnesia.
Call to Action (CTA) is a prompt that encourages users to take a specific action, such as signing up for a newsletter or making a purchase.
Interaction Design (IxD) focuses on creating engaging interfaces with well-thought-out behaviors.
A stimulus that gains reinforcing properties through association with a primary reinforcer, such as money or tokens, which are associated with basic needs.