Think-Aloud Protocol
A usability testing method where participants verbalize their thoughts while interacting with a product.
A usability testing method where participants verbalize their thoughts while interacting with a product.
The Principle of Objects is an information architecture guideline that treats content as living, distinct entities with behaviors and attributes.
Quantitative data that provides broad, numerical insights but often lacks the contextual depth that thick data provides.
A brainstorming technique that frames problems as opportunities for innovation, starting with the phrase "How might we...?".
The path or sequence of actions users follow based on information scent to find their desired information.
A design principle that states that contrasting elements (such as color, shape, size) can be used to draw attention and create visual interest.
A reading pattern where users focus on individual elements or "spots" of interest on a page, rather than following a linear path.