Lower Environment
A non-production environment used for development and testing before deployment to production.
A non-production environment used for development and testing before deployment to production.
Don't Repeat Yourself (DRY) is a software development principle for reducing repetition and redundancy.
A business culture that prioritizes product development and innovation as the key drivers of growth and success, often involving cross-functional collaboration.
Large-Scale Scrum (LeSS) is a framework for scaling agile product development to multiple teams working on a single product.
A short, time-boxed period used in Agile development to research a concept or explore a new technology.
A visual technique used in Agile development to arrange user stories in a way that helps teams understand the user journey and prioritize work effectively.
Detailed descriptions of a product's features, functionality, and technical requirements, used to guide development and ensure all stakeholders are aligned.
An event where developers, designers, and other stakeholders collaborate intensively on software projects, typically within a short timeframe.
A preliminary testing method to check whether the most crucial functions of a software application work, without going into finer details.