Modularity
The degree to which a system's components may be separated and recombined, often used in the context of software or hardware design.
The degree to which a system's components may be separated and recombined, often used in the context of software or hardware design.
A temporary increase in the frequency and intensity of a behavior when reinforcement is first removed.
Modifications or additions to a system that encourage specific user behaviors.
A psychological model that outlines the stages individuals go through to change behavior, including precontemplation, contemplation, preparation, action, and maintenance.
A strategy where less immediate or tangible rewards are substituted with more immediate or tangible ones to encourage desired behaviors.
A strategy where engaging, preferred activities are used to motivate users to complete less engaging, necessary tasks.
A theoretical approach that focuses on observable behaviors and dismisses internal processes, emphasizing the role of environmental factors in shaping behavior.
The theory that all behaviors are acquired through conditioning, often used to understand and influence behavior change.