POLA
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
A phenomenon where vivid mental images can interfere with actual perception, causing individuals to mistake imagined experiences for real ones.
Also known as feature creep, the continuous addition of new features to a product, often beyond the original scope, leading to project delays and resource strain.
A design technique that involves showing only essential information initially, revealing additional details as needed to prevent information overload.
The high-level structure of a software application, defining its components and their interactions.
3-Tiered Architecture is a software design pattern that separates an application into three layers: presentation, logic, and data.
Quality Function Deployment (QFD) is a method used to transform customer needs into engineering characteristics for a product or service.
The ability to recognize, understand, and manage one's own emotions and the emotions of others.
An approach to design that aligns design activities with strategic business goals, ensuring that design contributes to overall organizational success.