Rule of Thirds
A design principle that suggests dividing an image into nine equal parts using two equally spaced horizontal and vertical lines to create more engaging and balanced compositions.
A design principle that suggests dividing an image into nine equal parts using two equally spaced horizontal and vertical lines to create more engaging and balanced compositions.
A design principle that suggests using an odd number of elements in a composition to create visual interest and balance.
Human-Centered Design (HCD) is an approach to problem-solving that involves the human perspective in all steps of the process.
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
The body of practical guidance to color mixing and the visual effects of specific color combinations.
The use of physical space to convey brand identity and values through design elements like signage, architecture, and interior design.
A method of creating and testing user interfaces using hand-drawn sketches and mockups on paper.
The degree to which a system's components may be separated and recombined, often used in the context of software or hardware design.
A design strategy that prioritizes the mobile user experience by designing for mobile devices first before scaling up to larger screens.