Wall Walk
An activity during a design audit where printed screens representing customer journeys are reviewed collaboratively with stakeholders to assess design quality and identify areas for improvement.
An activity during a design audit where printed screens representing customer journeys are reviewed collaboratively with stakeholders to assess design quality and identify areas for improvement.
A design principle that suggests using an odd number of elements in a composition to create visual interest and balance.
A design approach that emphasizes simplicity, using only the necessary elements to create a clean and uncluttered look.
A method of creating and testing user interfaces using hand-drawn sketches and mockups on paper.
A design process model that outlines four phases: Discover, Define, Develop, and Deliver, promoting both divergent and convergent thinking.
A dark pattern where a process is made more difficult than it needs to be to discourage certain behavior.
The study of structures of consciousness as experienced from the first-person point of view.
The degree to which a system's components may be separated and recombined, often used in the context of software or hardware design.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.