System One
A mode of thinking, derived from Dual Process Theory, that is fast, automatic, and intuitive, often relying on heuristics and immediate impressions.
A mode of thinking, derived from Dual Process Theory, that is fast, automatic, and intuitive, often relying on heuristics and immediate impressions.
A research method that focuses on understanding phenomena through in-depth exploration of human behavior, opinions, and experiences, often using interviews or observations.
A self-reinforcing process in which a collective belief gains more plausibility through its increasing repetition in public discourse.
The study of the relationships between people, practices, values, and technologies within an information environment.
Quantitative data that provides broad, numerical insights but often lacks the contextual depth that thick data provides.
The tendency for individuals to mimic the actions of a larger group, often leading to conformity and groupthink.
A field research method where researchers observe and interview users in their natural environment to understand their tasks and challenges.
A user-centered design process that involves understanding users' needs and workflows through field research and applying these insights to design.
The study of the principles and techniques of art, including visual composition, aesthetics, and the role of art in society.