Material Design
A design language developed by Google that uses shadow, depth, and motion to create a realistic and intuitive user interface.
A design language developed by Google that uses shadow, depth, and motion to create a realistic and intuitive user interface.
A design concept where digital interfaces incorporate elements that resemble their real-world counterparts to make them more intuitive and familiar to users.
A prompt or cue that initiates a behavior or response, often used in behavior design to encourage specific actions.
A design flaw where users mistakenly believe they have reached the end of the content due to a misleading visual cue.
The perceived affordance of an element to be clickable, indicating that it can be interacted with.
A Gestalt principle suggesting that elements are perceived as a single unit or group if they share an organizing visual cue like bullet points, or connecting lines.
The use of icons or graphical symbols to represent objects, actions, or concepts, enhancing usability and visual communication.
The use of visual elements to draw attention to important information or guide user actions.
A visual or auditory cue that indicates how to interact with an element in the user interface.