Design Pattern
A reusable solution to common design problems that provides a standard way of addressing recurring issues in design.
A reusable solution to common design problems that provides a standard way of addressing recurring issues in design.
A common solution to a recurring problem that is ineffective and counterproductive, often resulting in negative consequences.
Fundamental guidelines that inform and shape the design process, ensuring consistency, usability, and effectiveness in product creation.
A collection of design patterns that provides solutions to common design problems.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
A brainstorming technique where participants draw their ideas instead of writing them down.
Key Performance Indicators (KPIs) are quantifiable measures used to evaluate the success of an organization, employee, or project in meeting objectives for performance.
A statistical method used to predict a binary outcome based on prior observations, modeling the probability of an event as a function of independent variables.
A cognitive bias where group members tend to discuss information that everyone already knows rather than sharing unique information, leading to less effective decision-making.