Generation Effect
A phenomenon where information is better remembered if it is generated from one's own mind rather than simply read.
A phenomenon where information is better remembered if it is generated from one's own mind rather than simply read.
A cognitive phenomenon where people are more likely to pursue goals or change behavior following a temporal landmark (e.g., new year, birthday).
The experience of noticing something for the first time and then frequently encountering it shortly after, also known as frequency illusion.
A phenomenon where people fail to recognize a repeated item in a visual sequence, impacting information processing and perception.
A cognitive bias where people remember scenes as being more expansive than they actually were.
A cognitive bias where the total probability assigned to a set of events is less than the sum of the probabilities assigned to each event individually.
A phenomenon where the probability of recalling an item from a list depends on the length of the list.
A cognitive bias where bizarre or unusual information is better remembered than common information.
Also known as "Maslow's Hammer," a cognitive bias where people rely too heavily on a familiar tool or method, often summarized as "if all you have is a hammer, everything looks like a nail.".