Miller’s Law
Also known as Magical Number 7 +/- 2, a theory in cognitive psychology that states the average number of objects an individual can hold in working memory is about seven.
Also known as Magical Number 7 +/- 2, a theory in cognitive psychology that states the average number of objects an individual can hold in working memory is about seven.
A concept that humans make decisions within the limits of their knowledge, cognitive capacity, and available time, leading to satisficing rather than optimal solutions.
A cognitive shortcut that relies on the recognition of one option over another to make a decision, often used when individuals have limited information.
Also known as "Maslow's Hammer," a cognitive bias where people rely too heavily on a familiar tool or method, often summarized as "if all you have is a hammer, everything looks like a nail.".
Decision-making strategies that use simple heuristics to make quick, efficient, and satisfactory choices with limited information.
The idea that self-control or willpower draws upon a limited pool of mental resources that can be used up.
The concept that humans have a finite capacity for attention, influencing how they perceive and interact with information.
A cognitive bias that limits a person to using an object only in the way it is traditionally used.
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.