Framing
The way information is presented to users, which can significantly influence their decisions and perceptions.
The way information is presented to users, which can significantly influence their decisions and perceptions.
A leadership philosophy where the leader prioritizes the needs of the team, empowering and supporting members to achieve their full potential and fostering a collaborative, inclusive environment.
Conversion Rate Optimization (CRO) is the systematic process of increasing the percentage of website visitors who take a desired action, such as making a purchase or filling out a form.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
A cognitive bias where individuals underestimate their own abilities and performance relative to others, believing they are worse than average.
A research process used to identify and understand the underlying needs of users to inform the design of products and services.
A process by which users are automatically enrolled into a service or program, often used to increase participation rates.
A psychological phenomenon where people remember uncompleted or interrupted tasks better than completed tasks.