Continuous Reinforcement
A schedule of reinforcement where a desired behavior is reinforced every time it occurs, promoting quick learning and behavior maintenance.
A schedule of reinforcement where a desired behavior is reinforced every time it occurs, promoting quick learning and behavior maintenance.
A cognitive bias where people allow themselves to indulge after doing something positive, believing they have earned it.
A phenomenon where individuals' preferences between options change when the options are presented in different ways or contexts.
The tendency to recall past behavior in a way that aligns with current beliefs and attitudes.
Guidelines that dictate how a brand should be presented across various media to ensure consistency.
The principle that elements in a digital interface maintain consistent appearance, position, and behavior across different pages and states to help users maintain orientation and familiarity.
A set of rules and standards that define how a brand should be represented across all media and platforms.
A principle stating that a system should be liberal in what it accepts and conservative in what it sends, meaning it should handle user input flexibly while providing clear, consistent output, similar to the principle of fault tolerance.
The Principle of Objects is an information architecture guideline that treats content as living, distinct entities with behaviors and attributes.