Architectural Theory
The study of architectural concepts, including the principles and methodologies used in the design and construction of buildings and structures.
The study of architectural concepts, including the principles and methodologies used in the design and construction of buildings and structures.
The high-level structure of a software application, defining its components and their interactions.
3-Tiered Architecture is a software design pattern that separates an application into three layers: presentation, logic, and data.
Proof of Concept (PoC) is a demonstration, usually in the form of a prototype or pilot project, to verify that a concept or theory has practical potential.
A user research technique where participants organize information into categories to inform information architecture and design.
The primary brand in a brand architecture that serves as the foundation for all sub-brands and extensions.
Model-View-Controller (MVC) is an architectural pattern that separates an application into three main logical components: the Model (data), the View (user interface), and the Controller (processes that handle input).
A method for organizing information based on five categories: category, time, location, alphabet, and continuum.
Research focused on understanding and improving information architecture (IA), ensuring that information is logically and intuitively organized for users.