Integrated Behavior Model
A framework that combines multiple theories to explain and predict behavior, focusing on intention, knowledge, skills, environmental constraints, and habits.
A framework that combines multiple theories to explain and predict behavior, focusing on intention, knowledge, skills, environmental constraints, and habits.
The study of computers as persuasive technologies, focusing on how they can change attitudes or behaviors.
A decision-making paradox that shows people's preferences can violate the expected utility theory, highlighting irrational behavior.
The design of environments in which people make decisions, influencing their choices and behaviors.
A behavioral economics model that explains decision-making as a conflict between a present-oriented "doer" and a future-oriented "planner".
A decision-making strategy where individuals allocate resources proportionally to the probability of an outcome occurring, rather than optimizing the most likely outcome.
A cognitive phenomenon where people are more likely to pursue goals or change behavior following a temporal landmark (e.g., new year, birthday).
The act of designing and implementing subtle interventions to influence behavior in a predictable way.
A strategic framework that designs user experiences to guide behavior and decisions towards desired outcomes.