Defaulting
The practice of setting defaults in decision environments to influence outcomes, often used in behavioral economics and design.
The practice of setting defaults in decision environments to influence outcomes, often used in behavioral economics and design.
A combination of software tools, technologies, and services used to develop, manage, and deliver a product.
Hardware and software designed to assist people with disabilities in using computers and digital content.
Internet of Things (IoT) refers to a network of interconnected physical devices embedded with electronics, software, sensors, and network connectivity, enabling them to collect and exchange data.
Build-Measure-Learn (BML) is a feedback loop used in Lean Startup methodology where a product is built, its performance is measured, and learnings are used to make improvements.
A theory that a person's behavior is influenced by and influences personal factors and the environment, creating a continuous loop of interaction between these elements.
A methodology that promotes iterative development, collaboration, and flexibility to adapt to changing requirements.
An organizational structure that emphasizes flexibility, employee initiative, and decentralized decision-making.
Goals, Ideas, Steps, and Tasks (GIST) is an agile planning technique to break down projects into manageable parts.