Fogg Behavior Model
A model that explains behavior change through the interaction of three elements: motivation, ability, and triggers.
A model that explains behavior change through the interaction of three elements: motivation, ability, and triggers.
The ability to use learned knowledge and experience, often increasing with age and accumulated learning.
The belief in one's ability to create change through creativity, often leading to more innovative and effective problem-solving.
A design philosophy that considers the diverse needs and abilities of all users, aiming to create products that are accessible to everyone.
A cognitive bias where individuals with low ability at a task overestimate their ability, while experts underestimate their competence.
The ability to identify and interpret patterns in data, often used in machine learning and cognitive psychology.
The belief that abilities and intelligence can be developed through dedication and hard work.
A cognitive bias where individuals underestimate their own abilities and performance relative to others, believing they are worse than average.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.