Forced Action
A dark pattern where the user is required to do something in order to access certain functionality or information.
A dark pattern where the user is required to do something in order to access certain functionality or information.
A dark pattern where users think they are going to take one action, but a different, undesirable action happens instead.
A dark pattern where users' activities are tracked without their explicit consent or knowledge.
A dark pattern where additional costs are only revealed at the last step of the checkout process.
A dark pattern where a process is made more difficult than it needs to be to discourage certain behavior.
A dark pattern where users are pressured to make quick decisions by creating a false sense of urgency.
A design principle that suggests a pattern for how people read a webpage, dividing it into four quadrants and emphasizing the importance of the top-left and bottom-right areas.
A dark pattern where users are tricked into confirming a subscription through misleading language or design.
A dark pattern where repetitive notifications or prompts are used to wear down user resistance.